5/26/2023 0 Comments Substance designer to painterLight texture is for a single channel texture applied to a physical Light.Environment Light is for a single-channel Lighting Environment, used to light scenes and objects.Texture Generator is for single-channel maps, like 2D procedurals and noises Click on the Select button to import the 3D object you want to paint and retrieve in Smode.This is used only by Substance 3D Painter Mesh-Based Generator is for multi-input mask generators.Filter is for general-purpose filters, both used in Substance 3D Painter or Substance 3D Sampler.Atlas Material is for a multi-channel PBR material consisting of several atlas images, for use with the Atlas Scatter node in Designer or Substance 3D Sampler.Decal Material is for a multi channel PBR material with alpha channel, to be applied as Decal in Substance 3D Painter or Substance 3D Sampler.Standard Material is for multi-channel PBR materials, with properly labeled outputs Creating Fantasy Character in Blender, ZBrush & Substance 3D Painter.Substance 3D Painter will default to Material for example ![]() Depending on what application you send to, it might be interpreted differently. Unspecified is the default type if you have not set it.
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